Sunday, July 29, 2012

Character Additude and how it affects our Games and Stories

Character Additude

by Andrew Head

Greetings folks, Andrew Head here again. Today I am going to talk about something near and dear to me in Writing, and in Roleplaying and that, is character additude.

Character additude is something special, its what makes your character that new guy unsure of himself, or that solid stoic hero that everyone loves, or that evil villain that everyone should hate, but can't seem to pity. A Good character additude is what makes the character more believable.

Take the Shadowrun game I was in last night. My character is the quiet, stealthy infiltrator character, but other than that I had no idea how he would fit in with the existing group of runners. The game started out with the group not really trusting him, and because he always double and triple checked all Intel before going into a situation, they thought he was overly paranoid. Meanwhile their typical mode of operation was the old smash and grab and leave destruction in their wake before anybody could respond. That's all fine and good, but the teams style got them in trouble, and they were captured. You all can guess who wasn't captured, and it was all thanks to his paranoia. Yea, my guy. Single handedly he snuck into a high secure facility, disable the alarms, and the security and broke out the team. By the end of the night, they weren't giving him hell for his paranoia, and they weren't treating him like a stranger. Instead they asked his opinion on the next run, they bought him drinks, and they treated him like one of the crew. Similarly, my main character in the novel is a typical geek. He loves playing RPG's, playing video games, and hanging with his friends. That's what makes him normal though. He's believable, and people can understand him.

In my next blog next week I will talk about character development, and how it makes a story better.

Anyways, that all for now. I'll catch you on the flip side.

42wd Publishing is a community sourced publishing / ePublishing company that puts creators in direct contact with their consumers. Its goal is to provide opportunities to writers, authors, poets, artist, comic artist and creatives in general that otherwise would not be available to them. 42wd Publishing does this through creative mentoring, collaborative partnerships, marketing and software designed to facilitate the creative, marketing and sales processes. [ Us + You + Creativity = Success ]

Andrew Head Andrew Head is a 29 year old Purdue College student who is currently going for a Graphics and Animation Degree for Video Game Design. In addition to this degree, he also has a degree in Industrial Maintenance with a specialty in Welding, is a Black Belt Martial Artist, and is a Cancer survivor. Andrew draws on these life experiences to add depth to his characters, nuances to his scenes, and a richness to plot lines that can only be gained through life experiences. Andrew's ability to convert real life into fiction is one of the reason *42wd Publishing* brought him into the family of creatives.

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